Pivot Swat Game
- June 18, 2012
- 3,263 Downloads
- 2 Likes
- Blender 2.6x
- Render: Blender Internal
- Creator: ChaiwitJ
- License: CC-BY
Experience S.W.A.T. Like never before!Use cover as you move through full 3D environments battling enemies with enhanced AI with over 15 unique weapons. Want to play Stickman Games? Play Draw A Stickman Online, Stickman Hook, Stickman Fighter: Epic Battle and many more for free on Poki. The best starting point for discovering stickman games.
Description:
I try to create S.W.A.T character. I've game version but it didn't complete yet. It's rigged already (I create this model for long time ago and rig by hand 100%, at that time not have add-on 'riggify')
Comments:
- brendas1963Written June 18, 2012
Hey! nice model can I use this for a game I've been working on! And this is good for an enemy soldier.
- ChaiwitJ
Written June 18, 2012 - dizzyliamWritten February 27, 2016
Wow, i'm using it for the exact same thing, enemy soldier in game!
- brendas1963Written June 18, 2012
Ok Just one question.. when I rig my model I will like move it's elbow and it will also stretch his shoulder, but yours doesn't, how did you get around that?
- ChaiwitJWritten June 18, 2012
I don't understand your question, better if you have some screen shot.
- roman8880
Written July 04, 2012 - ChaiwitJ
Written July 04, 2012 - brendas1963Written June 18, 2012
I mean like when I rotate his arm his face moves with it sorta thing.
- ChaiwitJ
Written June 18, 2012 - brendas1963Written June 18, 2012
Oh never mind I was looking at the rig and I solved the problem.
- W.A.R.Written June 23, 2012
Nice model I'm making a video game and I've looked through a dozen rigs so I might see if this one is the one I'm looking for can you move and rotate his fingers?
- ChaiwitJWritten June 24, 2012
Sure, I rigged finger already but it's just a simple rig, no controller.
- brendas1963Written June 26, 2012
Hey I know this is pretty stupid but do you happen to know how to play your game on the wii? because the remote acts like a mouse so I herd you could.
- Rei_ri
Edited July 06, 2012 - luckyWritten July 09, 2012
nice model but my computer cant support files this big
- reality void
Edited July 26, 2012 - mofx
Written July 27, 2012 - andre345Written August 15, 2012
om cara buat bone yang baik dan berguna dengan lancar gimana sih ??how to creating a simple bone and IK and FK ??please send answer to andre_eriksoon@yahoo.com
- ChaiwitJEdited August 21, 2012
that's a simple question which you can found on google. And I don't like the way you ask me like that, you aren't my boss. OK?
- luckyWritten August 19, 2012
i bought a new computer.... downloading now THANKS!
- sonic13Written August 26, 2012
{ADMIN TO SONIC13} One more comment like that and you will be banned.
- EpicGamexz
Written December 04, 2012 - josh_the_zsxWritten January 05, 2013
Loving the blend. Its exactly what we're looking for in out animation. May we use it in our youtube intros if we create what we intend? :)
- azbigdogWritten June 18, 2013
Thanks Chaiwit. This was exactly what I was looking for. I'm going to use it as a model for showing LEO's proper room clearing exercises so they can get a visual of proper techniques. Thanks buddy, your awesome!
- MacTheBoss
Written November 08, 2013 - animattionistWritten December 08, 2013
awesome blend may i use it in a game i am making on torque 3d
- Small TrollWritten February 22, 2014
hi, i think this is a great model, but the Rig is not quite perfect, do you mind if i use this model to make a tutorial for character rigging?
- ChaiwitJ
Written March 02, 2014 - Small Troll
Written March 30, 2014 - Waruna
Written July 16, 2014 - CoinPlayer
Written February 23, 2015 - crankywizardstudiosWritten October 11, 2016
can i use this for a game I am bad at modeling and rigging lol Step brothers 2 album free download.
- isylla
Written February 02, 2018 - spartanwarriowWritten September 03, 2018
i have been trying to make an anime and this would do nice if it was a navy seal sort of look. do you by any chance have one of those.i could use help with some of that stuff.
- danikoershuisWritten February 12, 2019
hi would like to use your model in my zombie game a main character i will put youre name in the credits
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Developer(s) | Peter Bone |
---|---|
Stable release | 4.2.7 / January 1, 2019; 12 months ago |
Written in | Delphi |
Operating system | Windows |
Type | Graphics software |
License | Freeware |
Website | pivotanimator.net |
Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and spriteanimations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).[1]
Pivot provides a simple, easy to use interface with a few features. It uses fixed-length 'sticks' to ensure size consistency during animation.
- 2History
Development[edit]
History[edit]
First release[edit]
The first version of Pivot Animator had several software bugs. Stick figures were limited to one type of stick figure, the default stickpoop. Animations could be saved in the PIV (Pivot Project File) or exported as Animated .GIFs (Graphics Interchangeable Format). Users were given few options of image optimization, compression or resizing when saving their animation.[citation needed] This was one of the first animation programs available on the computer.
Pivot 2.2[edit]
The second major release of the Pivot Stickfigure Animator. This version implemented the 'Stick Figure Builder', which allowed users to create their own stick figure designs saved in the STK format. This allowed a much wider scope of animation choice for Pivot users. It also fixed a few minor bugs, added the buttons to the main interface to bring a stick figure in front or behind other figures, and could automatically check to make sure the user didn't lose any unsaved projects.[citation needed]
Pivot 3.1 Beta[edit]
This release was sent intentionally to the Pivot AnimationMSN groups for testing but the Beta was leaked from various unofficial sources to the general public.[citation needed] There was an improved interface, with new icons, a better default stickman with bolder arms and legs and a reorganization of the features. New features included the ability to import any image as a sprite to be moved around in the animation like a stick figure. Another added feature was the ability to have multiple backgrounds in an animation. When a user saves a .piv file, the frame rate is saved with it.
Pivot 4.1[edit]
Pivot 4.1 beta was released on January 2, 2013, with new features including.[2]
- Figure opacity
- Extended canvas area
- Multi-select and edit figures
- Stretch segments using the Ctrl key
- Rotate/scale figures using the Alt key
- Image based figure and background selector
- Split a segment into 2 in the figure builder
- Copy and paste frames
- Improved Gif export options and quality
- Avi video export
- Join figures tool
- Png support for sprites and backgrounds
- Keyboard shortcuts
- Multiple languages and the ability to create your own translation
- Multiple frame onion skins (0-9)
- Undo / redo
- Image preview of Stk files when loading figures
Pivot Animator 4.1.10 was released as the 'stable' version of 4.1 and is still the latest non-beta version so far (as of October 2015).
Pivot 4.2 was announced on December 23, 2014 followed by a beta release on January 1, 2015.[3]New features include copying and pasting selected stick figures and sprites, a transparent figure builder window,[4] and the ability to export images in the Scalable Vector Graphics format.
See also[edit]
References[edit]
- ^Adrien-Luc Sanders. 'Animation Software Review: Pivot Stickfigure Animator'. About Technology. about.com. Retrieved 3 October 2014.
- ^'Pivot Downloads'. Pivot Animator. Retrieved 2013-05-15.
- ^'Pivot Official Website'. Pivot Animator. Retrieved 20 July 2015.
- ^'Pivot Downloads'. Pivot Animator. Retrieved 20 July 2015.
External links[edit]
- Pivot Animation Forum
- TheDarkDemon Forum (once recognized as the largest pivot forum, currently the most decrepit)
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Closed-source | Freeware |
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Discontinued / Legacy |