Instructions For Monopoly World Edition Toys

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Parker Brothers Real Estate Trading GameIn 1934, Charles B. Darrow of Germantown, Pennsylvania, presented agame called MONOPOLY to the executives of Parker Brothers. Mr.Darrow, like many other Americans, was unemployed at the time andoften played this game to amuse himself and pass the time. It was thegame’s exciting promise of fame and fortune that initially promptedDarrow to produce this game on his own.With help from a friend who was a printer, Darrow sold 5,000 setsof the MONOPOLY game to a Philadelphia department store. As thedemand for the game grew, Darrow could not keep up with the ordersand arranged for Parker Brothers to take over the game.Since 1935, when Parker Brothers acquired the rights to the game, ithas become the leading proprietary game not only in the United Statesbut throughout the Western World. As of 1994, the game is publishedunder license in 43 countries, and in 26 languages; in addition, theU.S. Spanish edition is sold in another 11 countries.OBJECT… The object of the game is to become the wealthiest playerthrough buying, renting and selling property.EQUIPMENT… The equipment consists of a board, 2 dice, tokens, 32houses and 12 hotels. There are Chance and Community Chest cards,a Title Deed card for each property and play money.PREPARATION… Place the board on a table and put the Chance andCommunity Chest cards face down on their allotted spaces on theboard. Each player chooses one token to represent him/her whiletraveling around the board.Each player is given $1500 divided as follows: 2 each of $500’s,$100’s and $50’s; 6 $20’s; 5 each of $10’s, $5’s and $1’s.All remaining money and other equipment go to the Bank.BANKER… Select as Banker a player who will also make a goodAuctioneer. A Banker who plays in the game must keep his/herpersonal funds separate from those of the Bank. When more than fivepersons play, the Banker may elect to act only as Banker andAuctioneer.THE BANK… Besides the Bank’s money, the Bank holds the Title Deedcards and houses and hotels prior to purchase and use by the players.The Bank pays salaries and bonuses. It sells and auctions propertiesand hands out their proper Title Deed cards; it sells houses and hotelsto the players and loans money when required on mortgages.The Bank collects all taxes, fines, loans and interest, and the price ofall properties which it sells and auctions.The Bank never “goes broke.” If the Bank runs out of money, theBanker may issue as much more as may be needed by writing on anyordinary paper.

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THE PLAY… Starting with the Banker, each player in turn throws thedice. The player with the highest total starts the play: Place your tokenon the corner marked “GO,” throw the dice and move your token inthe direction of the arrow the number of spaces indicated by the dice.After you have completed your play, the turn passes to the left. Thetokens remain on the spaces occupied and proceed from that point onthe player’s next turn. Two or more tokens may rest on the same spaceat the same time.According to the space your token reaches, you may be entitled tobuy real estate or other properties — or obliged to pay rent, pay taxes,draw a Chance or Community Chest card, “Go to Jail ® ,” etc.If you throw doubles, you move your token as usual, the sum of thetwo dice, and are subject to any privileges or penalties pertaining tothe space on which you land. Bijoy unicode font. Retaining the dice, throw again andmove your token as before. If you throw doubles three times insuccession, move your token immediately to the space marked “InJail” (see JAIL).“GO”… Each time a player’s token lands on or passes over GO,whether by throwing the dice or drawing a card, the Banker payshim/her a $200 salary.The $200 is paid only once each time around the board. However, ifa player passing GO on the throw of the dice lands 2 spaces beyond iton Community Chest, or 7 spaces beyond it on Chance, and draws the“Advance to GO” card, he/she collects $200 for passing GO the firsttime and another $200 for reaching it the second time by instructionson the card.BUYING PROPERTY… Whenever you land on an unowned propertyyou may buy that property from the Bank at its printed price. Youreceive the Title Deed card showing ownership; place it face up infront of you.If you do not wish to buy the property, the Banker sells it at auctionto the highest bidder. The buyer pays the Bank the amount of the bidin cash and receives the Title Deed card for that property. Any player,including the one who declined the option to buy it at the printedprice, may bid. Bidding may start at any price.PAYING RENT… When you land on property owned by anotherplayer, the owner collects rent from you in accordance with the listprinted on its Title Deed card.If the property is mortgaged, no rent can be collected. When aproperty is mortgaged, its Title Deed card is placed face down in frontof the owner.It is an advantage to hold all the Title Deed cards in a color-group(e.g., Boardwalk and Park Place; or Connecticut, Vermont and OrientalAvenues) because the owner may then charge double rent forunimproved properties in that color-group. This rule applies tounmortgaged properties even if another property in that color-groupis mortgaged.It is even more advantageous to have houses or hotels on propertiesbecause rents are much higher than for unimproved properties.


The owner may not collect the rent if he/she fails to ask for it beforethe second player following throws the dice.“CHANCE” AND “COMMUNITY CHEST”… When you land oneither of these spaces, take the top card from the deck indicated,follow the instructions and return the card face down to the bottom ofthe deck.The “Get Out of Jail Free” card is held until used and then returnedto the bottom of the deck. If the player who draws it does not wish touse it, he/she may sell it, at any time, to another player at a priceagreeable to both.“INCOME TAX”… If you land here you have two options: You mayestimate your tax at $200 and pay the Bank, or you may pay 10% ofyour total worth to the Bank. Your total worth is all your cash onhand, printed prices of mortgaged and unmortgaged properties andcost price of all buildings you own.You must decide which option you will take before you add upyour total worth.“JAIL”… You land in Jail when… (1) your token lands on the spacemarked “Go to Jail”; (2) you draw a card marked “Go to Jail”; or(3) you throw doubles three times in succession.When you are sent to Jail you cannot collect your $200 salary in thatmove since, regardless of where your token is on the board, you mustmove it directly into Jail. Yours turn ends when you are sent to Jail.If you are not “sent” to Jail but in the ordinary course of play landon that space, you are “Just Visiting,” you incur no penalty, and youmove ahead in the usual manner on your next turn.You get out of Jail by… (1) throwing doubles on any of your nextthree turns; if you succeed in doing this you immediately moveforward the number of spaces shown by your doubles throw; eventhough you had thrown doubles, you do not take another turn;(2) using the “Get Out of Jail Free” card if you have it; (3) purchasingthe “Get Out of Jail Free” card from another player and playing it;(4) paying a fine of $50 before you roll the dice on either of your nexttwo turns.If you do not throw doubles by your third turn, you must pay the$50 fine. You then get out of Jail and immediately move forward thenumber of spaces shown by your throw.Even though you are in Jail, you may buy and sell property, buyand sell houses and hotels and collect rents.“FREE PARKING”… A player landing on this place does not receiveany money, property or reward of any kind. This is just a “free”resting place.HOUSES… When you own all the properties in a color-group youmay buy houses from the Bank and erect them on those properties.If you buy one house, you may put it on any one of thoseproperties. The next house you buy must be erected on one of theunimproved properties of this or any other complete color-group youmay own.The price you must pay the Bank for each house is shown on yourTitle Deed card for the property on which you erect the house.


The owner still collects double rent from an opponent who lands onthe unimproved properties of his/her complete color-group.Following the above rules, you may buy and erect at any time asmany houses as your judgement and financial standing will allow. Butyou must build evenly, i.e., you cannot erect more than one house onany one property of any color-group until you have built one house onevery property of that group. You may then begin on the second rowof houses, and so on, up to a limit of four houses to a property. Forexample, you cannot build three houses on one property if you haveonly one house on another property of that group.As you build evenly, you must also break down evenly if you sellhouses back to the Bank (see SELLING PROPERTY).HOTELS… When a player has four houses on each property of acomplete color-group, he/she may buy a hotel from the Bank anderect it on any property of the color-group. He/she returns the fourhouses from that property to the Bank and pays the price for the hotelas shown on the Title Deed card. Only one hotel may be erected onany one property.BUILDING SHORTAGES… When the Bank has no houses to sell,players wishing to build must wait for some player to return or sellhis/her houses to the Bank before building. If there are a limitednumber of houses and hotels available and two or more players wishto buy more than the Bank has, the houses or hotels must be sold atauction to the highest bidder.SELLING PROPERTY… Unimproved properties, railroads andutilities (but not buildings) may be sold to any player as a privatetransaction for any amount the owner can get; however, no propertycan be sold to another player if buildings are standing on anyproperties of that color-group. Any buildings so located must be soldback to the Bank before the owner can sell any property of that color-group.Houses and hotels may be sold back to the Bank at any time forone-half the price paid for them.All houses on one color-group must be sold one by one, evenly, inreverse of the manner in which they were erected.All hotels on one color-group may be sold at once, or they may besold one house at a time (one hotel equals five houses), evenly, inreverse of the manner in which they were erected.MORTGAGES… Unimproved properties can be mortgaged throughthe Bank at any time. Before an improved property can be mortgaged,all the buildings on all the properties of its color-group must be soldback to the Bank at half price. The mortgage value is printed on eachTitle Deed card.No rent can be collected on mortgaged properties or utilities, butrent can be collected on unmortgaged properties in the same group.In order to lift the mortgage, the owner must pay the Bank theamount of the mortgage plus 10% interest. When all the properties of acolor-group are no longer mortgaged, the owner may begin to buyback houses at full price.The player who mortgages property retains possession of it and noother player may secure it by lifting the mortgage from the Bank.


However, the owner may sell this mortgaged property to anotherplayer at any agreed price. If you are the new owner, you may lift themortgage at once if you wish by paying off the mortgage plus 10%interest to the Bank. If the mortgage is not lifted at once, you must paythe Bank 10% interest when you buy the property and if you lift themortgage later you must pay the Bank an additional 10% interest aswell as the amount of the mortgage.BANKRUPTCY… You are declared bankrupt if you owe more thanyou can pay either to another player or to the Bank. If your debt is toanother player, you must turn over to that player all that you have ofvalue and retire from the game. In making this settlement, if you ownhouses or hotels, you must return these to the Bank in exchange formoney to the extent of one-half the amount paid for them; this cash isgiven to the creditor. If you have mortgaged property you also turnthis property over to your creditor but the new owner must at oncepay the Bank the amount of interest on the loan, which is 10% of thevalue of the property. The new owner who does this may then, athis/her option, pay the principal or hold the property until some laterturn, then lift the mortgage. If he/she holds property in this way untila later turn, he/she must pay the interest again upon lifting themortgage.Should you owe the Bank, instead of another player, more than youcan pay (because of taxes or penalties) even by selling off buildingsand mortgaging property, you must turn over all assets to the Bank. Inthis case, the Bank immediately sells by auction all property so taken,except buildings. A bankrupt player must immediately retire from thegame. The last player left in the game wins.MISCELLANEOUS… Money can be loaned to a player only by theBank and then only by mortgaging property. No player may borrowfrom or lend money to another player.RULES for a SHORT GAME (60 to 90 minutes)There are five changed rules for this first Short Game.1. During PREPARATION, the Banker shuffles then deals three TitleDeed cards to each player. These are free— no payment to the Bankis required.2. You need only three houses (instead of four) on each lot of acomplete color-group before you may buy a hotel. Hotel rent remainsthe same. The turn-in value is still one-half the purchase price, whichin this game is one house less than in the regular game.3. If you land in Jail you must exit on your next turn by 1) using a“Get Out of Jail Free” card if you have (or can buy) one; or 2) rollingdoubles; or 3) paying $50. Unlike the standard rules, you may try toroll doubles and, failing to do so, pay the $50 on the same turn.4. The penalty for landing on “Income Tax” is a flat $200.5. END OF GAME: The game ends when one player goes bankrupt.The remaining players value their property: (1) cash on hand; (2) lots,utilities and railroads owned, at the price printed on the board; (3) anymortgaged property owned, at one-half the price printed on the board;(4) houses, valued at purchase price; (5) hotels, valued at purchaseprice including the value of the three houses turned in.


The richest player wins! ANOTHER GOOD SHORT GAMETIME LIMIT GAME… Before starting, agree upon a definite hour oftermination, when the richest player will be declared the winner.Before starting, the Banker shuffles and cuts the Title Deed cards anddeals two to each player. Players immediately pay the Bank the priceof the properties dealt to them.We will be happy to hear your questions or comments about this game.Write to: Consumer Relations, Parker Brothers, P.O. Box 1012, Beverly, MA 01915,or phone 508-921-3555.The PARKER BROTHERS® trademark and its logo, the MONOPOLY® trademark and its logo, thedistinctive design of the game board, each of the distinctive elements of the board including the fourcorner squares, and the playing pieces are trademarks of Hasbro, Inc., for its real estate trading gameand game equipment. © 1935, 1936, 1947, 1951, 1954, 1959, 1961, 1973, 1994, 1995, 1996, 1997, Hasbro, Inc.,Rhode Island, U.S.A. All Rights Reserved. Distributed in Canada by Hasbro Canada Inc., Longueuil,Quebec J4G IG2. Made in U.S.A. with dice and tokens made in China.La marque de commerce PARKER BROTHERS® et son logo, la marque de commerce MONOPOLY® etson logo, la conception exclusive de la planchette de jeu, chacun des éléments distinctifs de la planchettede jeu, incluant les quatre cases de coins de la planchette et les accessoires du jeu, sont des marques decommerce de Hasbro, Inc., pour son jeu de transactions immobilières et les accessoires afférents. © 1935,1936, 1947, 1951, 1954, 1959, 1961, 1973, 1994, 1995, 1996, 1997, Hasbro, Inc., Rhode Island, U.S.A. Tousdroits réservés. Distribué au Canada par Hasbro Canada Inc., Longueuil, Québec, J4G 1G2. Fabriqué auxÉ.-U. avec dés et jetons fabriqués en Chine. 40009-I-Rev 2


Monopoly AFL Football Edition Refresh Board Game! The AFL MONOPOLY edition features all 18 clubs, iconic stadiums, landmarks and medals! Invest in stands and stadiums and watch the rent come pouring in!

Features:

Instructions For Monopoly World Edition Toys
  • Buy your favourite clubs!
  • Suitable for two to six players!
  • Featuring all 18 clubs, iconic stadiums, landmarks and medals!

    Notes & Tips:

  • Includes: 1 x AFL Game Board, Monopoly Money, Bankers Tray, 28 x Title Deed Cards, 16 x Community Chest & Chance Cards, 32 x Houses, 12 x Hotels, 6 x Exclusive Tokens, 2 Dice & Instructions.
  • Recommended for ages 8+
  • 2-6 Players