How To Install Cars In Gta San Andreas Manually
How To Manually Install Gta Sa Car Mods GTA San Andreas Mobile Mod Tutorial - How to Install Car Mods on Android! Grand Theft Auto Vice City is now on Dailymotion Games. Enjoy this gta san andreas car. Gta S.A install cars with out p.c (android) On this video which version of SA was. Gta san andreas cars mod installer free download pc. Click on installer then click on install a car package. Select the car you want to install. Then a Car Mod discription and click on install. And then the new window show open and click ok. And it should be installed! San Andreas Mod Installer This one is another automatic mod installer. Download San Andreas mod installer here 2.
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How to install sound mods
Tools:Alci's SAAT GUI FrontEndTutorial author: FunGt
This tutorial explains how to install new sounds on San Andreas.
- Download and extract the program where you want.
- Run the program, click OK on the first popup window and select a Working folder. This folder will be used by the program to extract the sounds.
- Click OK on the second popup window and select San Andreas main folder.
- Once the program is running, click twice on GENRL on the left and wait a bit.
- After a while there should be a list containing the sounds. You can hear them with play button
- Once you chose the sound to replace, click on it and click Export to create a backup copy.
- Now click on Replace and select the sound of the mod you downloaded. (You can't import more sounds at once)
- When you finished click Save.
C:Program FilesRockstar GamesGTA San Andreas
Current version: | 0.3.4 |
---|---|
Developed by: | |
Supported games: | GTA III, GTA VC, GTA SA |
Type: | mod installation |
Mod Loader is a plugin that adds an user-friendly and easy way to install and uninstall modifications into the game without changing anything in the game installation. The user only needs to put the mods in the modloader directory and that's all.
Mod Loader won the Best Tool award on the GTANet Annual Awards 2014[1].
Features
- Do not replace any original file, all the mods are installed by injection on the fly!
- The user can give several versions of the same data file and the loader will take care of merging them together!
- The user does not need to manually take data lines from readme files, the loader is able to identify them and inject them in!
- Changes made to the directory while the game is running are applied immediately!
- Game menu for configurations, providing a even easier management of mods! The in-game menu
- Profiles allowing the user to have many games in one.
- Dynamic loading screen, removing the flickering when there are too few gta.dat entries (usually on TCs).
- Bug-free sound modding.
Supported Files
Mod Loader supports all the files the default game provides with the addition of some files well known in the modding scene. The supported file types are:
- ASI plugins, CLEO plugins and D3D9 hooks.
- Data files, IPL files, IDE files and decision makers.
- Streamed resources, such as models and textures.
- Generic files, , effects, script sprites and img archives.
- SFX files including wave files directly on disk.
- stream tracks.
- SCM files and CLEO scripts.
- GXT and FXT game text files.
- Intro movies.
Profiles
Profiles are the basic configuration system for Mod Loader. By default modloader.ini
contains a Default profile but the user can create additional profiles either by creating a new ini with the profile content in modloader/.profiles
or appending the profile to modloader.ini
itself. Notice that profile names are not case-sensitive!.
Belle knox latest news. Profiles let you create a group of mods to load, files to ignore, exclusive mods and so on.
To make use a profile switch the current profile set the Profile
key in modloader.ini
, send a command line -modprof
followed by the profile name to use, or have a UseIfModule
condition on it.
The following configuration keys can be specified in the [Profile.ProfileName.Config]
section.
Configuration Name | Menu | Description |
---|---|---|
Parents | Profiles to inherit configurations from (comma delimited) (IncludeMods list, Configs, and so on). Special values are $Current for the profile currently set in modloader.ini and $None for no parent. | |
IgnoreAllMods | Ignores all mods in the modloader directory, essentially disabling any mod. | |
ExcludeAllMods | Ignores all mods in the modloader directory except for the ones in the [Profiles.ProfileName.IncludeMods] list. | |
UseIfModule | This profile is forced to be used by Mod Loader if the specified executable/dll module is loaded. |
The following list sections are available:
Configuration Name | Menu | Description |
---|---|---|
[Profiles.ProfileName.IgnoreMods] | All the mods in this list are ignored by the profile while scanning for mods. | |
[Profiles.ProfileName.IncludeMods] | All the mods in this list are going to be used even when ExcludeAllMods is set to true. | |
[Profiles.ProfileName.ExclusiveMods] | Any mod in this list will be loaded ONLY by this profile, any other profile will have this mod automatically ignored. If another profile has a similar exclusive mod, both will have the mods as exclusive and use them | |
[Profiles.ProfileName.IgnoreFiles] | All wildcards in this list are ignored by the profile while scanning for files. | |
[Profiles.ProfileName.Priority] | Defines mods priorities, that's if two mods modify the same file which should have precedence over the other. |
Command Line
Mod Loader has support for command lines arguments to the game executable, possible commands are:
Command Line | Description |
---|---|
-mod name | Only the specified mod is going to be loaded. This command line can be sent more than once to specify varios mods to be loaded. |
-modprof name | The specified profile will be used |
-nomods | Disables any mod from loading. |
Notes:
- The
-nomods
,-mod
and-modprof
command lines are mutually exclusive. - When
-mod
or a-modprof
command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded.
See also
External links
- GTAGarage download
- GTAForums topic
- Mod Loader Repository - source code
- ^GTAForums: Awards 2014 Winners
v · d · e Grand Theft Auto: San Andreas | |
---|---|
File Formats | .b • .col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .ped • .rep • .rrr • .scm • .set • .txd |
Documentation | Audio • Cryptography • Cutscenes • Game memory • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts • Sound Effects • Statistics • Vehicles • Wanted levels |
Tools | CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • Mod Loader • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands |
Multiplayer | gtaTournament • Multi Theft Auto • San Andreas Multiplayer • (more..) |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
Grand Theft Auto: Vice City | |
---|---|
File Formats | .adf • .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img/.dir • .ipl • .raw/.sdt • .rep • .set • .scm • .txd |
Documentation | Audio • Handling • Map Listing • Opcodes • RenderWare • Script Paths • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • GXT Editor • IMG Tool • Limit Adjuster • KEd (map editor) • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | How to create a mission • How to create a script • Vehicle Mod Installation |
Multiplayer | GTA:LC Multiplayer • gtaTournament • Multi Theft Auto • State Of Liberty Online • Vice City Multiplayer • Vice City Online |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
v · d · e Grand Theft Auto III | |
---|---|
File Formats | .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img • .ipl • .raw/.sdt • .set • .scm • .txd |
Documentation | Audio • Handling.cfg • Map Listing • Opcodes • Paths • RenderWare • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • IMG Tool • Map Editor • Sanny Builder • TXD Workshop • Magic.TXD • Water Editor |
Tutorials | How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Multiplayer | Liberty Unleashed • Multi Theft Auto • More.. |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |